Xcom 2 skulljack9/10/2023 Note that this will only last until the end of the player turn. In War of the Chosen, the Templar's Void Conduit ability can also be used to pin an Avatar in place and keep it from teleporting away.However, as the bind effect will be removed if the Viper takes any damage, it is best to do this when you are able to protect the Viper. As long as an Avatar is bound, it can't teleport after taking damage or use any of its abilities, making it effectively disabled. It can be a good idea to Mind Control a Viper to bind Avatars.It is a good idea to inflict these effects on the Avatar to reduce their options. It is still vulnerable to Poison, Acid, Burning, etc. Avatars are immune only to negative mental effects.As an Avatar can teleport after receiving damage, a good strategy is to spread units out to attack it no matter where it teleports, in order to finish it off in a single turn.Avatars will regenerate 5 HP every turn, so, if possible, it should be dealt with in a single turn.The ability will neutralize the poisoned effect in the following turn. Avatar Regeneration: The Avatar quickly regains health when wounded (+5 Hit Points per turn).It can still, however, be damaged by skills such as Null Lance, Soulfire and Void Rift. Psi Fortress: The Avatar is immune to condition-inflicting psionic attacks such as Insanity and Mind Control.Null Lance: The Avatar fires a beam of energy in a line in any direction, dealing a large amount of damage to any units within the beam's path, bypassing any obstacles in its way. ![]() The resulting collapse destroys cover as well. At the end of the enemies' next turn, the Dimensional Rift will collapse, dealing additional damage to all units still within.
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